Q4 (2025) - Strategic Learning & Development Projects
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Portée de Expérience
Catégories
Communications internes Formation et perfectionnement Culture d'entrepriseCompétences
learning strategies google slides learning analytics coaching learning management systems continuous improvement process gamification content curation key performance indicators (kpis) strategic planningLearners in this program are equipped with the skills to design, implement, and evaluate learning and development (L&D) strategies that align with business goals. They can create digital learning experiences, implement coaching frameworks, curate content for diverse teams, apply gamification techniques, assess learning technologies, and measure training effectiveness using learning analytics. Through a Riipen project, learners gain real-world experience in fostering continuous improvement and enhancing workforce development.
Learners will work individually or in small groups of 2-4 students, based on the number of students enrolled at the time.
*Project start date is flexible, but the self-assignment must be completed by December 1, and projects must be finished before December 31, 2025 ****Please note that your Project might not receive a student***
Apprenant.es
Expected Outcomes:
Learners will engage in real-world learning and development projects aligned with employer needs. Depending on the project scope, they may focus on digital learning strategies, content curation, gamification, coaching frameworks, or learning analytics. Throughout the experience, they will apply industry best practices to solve HR-related challenges, enhance workforce development, and contribute to organizational growth.
Deliverables:
Each project will result in a submission tailored to the employer’s requirements, which may include:
- Learning Strategy Report – A structured document outlining a digital learning strategy, training framework, or coaching plan (PDF or Word).
- Training Program or Learning Experience Design – A detailed instructional design plan, including curriculum, lesson plans, or learning modules (PowerPoint, Google Slides, or LMS-compatible formats).
- Gamification Strategy – A proposal or prototype showcasing gamified learning experiences, complete with engagement metrics (PDF, PPT, or video walkthrough).
- Content Curation Plan – A research-based content curation strategy, including sourced learning materials and assessment criteria (Excel, Word, or presentation format).
- Learning Analytics Report – A data-driven analysis of learning effectiveness, ROI, and key performance indicators (Excel, PDF, or dashboard screenshots).
- L&D Portfolio – A comprehensive portfolio showcasing the learner’s strategic planning, instructional design, and evaluation capabilities (PDF or website format).
Exemples de projets
Learners will work individually or in small groups, of 2-4 students, based on the number of students enrolled at the time.
*Project start date is flexible, but the self-assignment must be completed by December 1, and projects must be finished before December 31, 2025.
- Digital Learning Strategy Development – Design a scalable and personalized e-learning program to improve employee onboarding and training.
- Gamified Learning Experience – Develop a gamification strategy to boost employee engagement and motivation in a corporate training program.
- Coaching Framework Implementation – Create a coaching model to enhance leadership development and career growth within an organization.
- Talent Strategy & Content Curation – Curate and develop training content tailored to diverse teams, ensuring alignment with business objectives.
- Learning Analytics & ROI Assessment – Measure the impact of an existing training program and provide recommendations for optimization based on key performance indicators (KPIs).
Critères supplé mentaires pour entreprise
Les entreprises doivent répondre aux questions suivantes pour soumettre une demande de jumelage pour cette expérience:
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Q8 - Choix multiple
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