“Gamify” A Mental Wellness Platform

Fermé
Contact principal
Refresh
Saskatoon, Saskatchewan, Canada
Research Lead
Product Manager
(4)
5
Projet
160 heures par apprenant.e
Apprenant.e
Canada
Niveau Intermédiaire

Portée du projet

Catégories
Développement de logiciels Conception de l'interface utilisateur Conception de l'expérience utilisateur
Compétences
gamification project planning figma (design software) brainstorming research leadership innovation refining
Détails

Students will collaborate with Refresh to design and prototype a gamified module or interface that motivates user engagement, and positively reinforces regular activity on the platform. The design of the “gamification” process is open for interpretation to encourage students to use their creative freedom. We are looking for innovative concepts beyond what’s currently in the marketplace.


The student team will research, brainstorm, and present concepts for approval from Refresh leadership. After feedback and approval, they will then develop a functional prototype. Following prototype completion, students will deliver a detailed project report, outlining details and specifications for the module or interface.


Students will have access to the Refresh Figma account in order to design and prototype the interface or module

Livrables

Tasks:

1. Onboarding:

a. Familiarize with Refresh’s design system and project goals.


2. Research and Brainstorming:

a. Brainstorming gamification strategies.

b. Develop and present actionable gamification ideas to leadership.


3. Prototype Development:

a. Create and refine a Figma prototype.


4. Support and Collaboration with Refresh Leadership:

a. Attend regular touchpoints for guidance and feedback.


5. Presentation and Reporting:

a. Final presentation of the prototype, findings, and Q&A session.

b. Submit a comprehensive project report. 


Deliverables:

● A fully functional module or interface designed and developed by the student team.

● A detailed project report summarizing the development process, technical achievements,

and key findings.

● A final presentation showcasing the project, complete with a Q&A session to discuss the

results and implementation.


Mentorat
Expertise et connaissances du domaine

Fournir des connaissances spécialisées et approfondies et l'industrie générale des idées pour une compréhension globale.

Compétences Connaissances et expertise

Partager des connaissances sur des compétences techniques spécifiques, des techniques, méthodologies requises pour le projet.

Assistance pratique

Implication directe dans les tâches du projet, en offrant des conseils et démonstration de techniques.

Outils et/ou ressources

Donner accès aux outils, logiciels et ressources nécessaires pour la réalisation du projet.

Réunions régulières

Enregistrements programmés pour discuter des progrès, relever les défis et fournir des commentaires.

À propos de l'entreprise

Entreprise
Saskatoon, Saskatchewan, Canada
11 - 50 employé.es
Science, Technology, Hospital, health, wellness & medical

The Refresh Wellness Platform (RWP), developed by Refresh Inc. (http://refreshinc.com/), employs the power of artificial intelligence (AI) to generate real-time, personalized, and responsive solutions to individual wellness needs. The RWP can assist both individuals and organizations by monitoring their well-being. It also incorporates daily measurements of the individual’s state of well-being and forms a log that presents progress reports on how the individual is doing over the weeks, months or years. This aids the individual in seeing patterns within their state of wellbeing and assists them in understanding what could be triggering, but also what is beneficial for them. In an organizational setting, the RWP can monitor teams and provide anonymous information regarding the organization's well-being.

Refresh welcomes students to join our growing team of designers, developers, and software engineers who are eager to bring a quality product to market.